We want to be terrified by your concepts, by your implications, by your story’s possibilities. We do our best to honour the diversity within the genre and you should, too. Make us feel the pain and sorrow of a long-suffering spirit. Unhinge our minds with reality-bending, psychological horrors. Make our blood run cold and our breath catch in our throats as we’re hunted by ravenous creatures. Show us the gritty, real-world horrors of evil people with dark intentions. Avoid the cliche and expected, unless as devices used purposefully and cleverly to further your story.ĭrag us deep into the unsettling atmosphere of a crumbling Gothic mansion. Standard tropes and monsters are welcome, but give us your own unique take. We encourage you to challenge the definition of horror. Tales to Terrify is a volunteer-run fan podcast featuring short horror, dark fantasy, and other disturbing fiction. But for more information on this world, you can read THE PERFECTLY FINE HOUSE. Those are the basic, unbreakable rules for this anthology. ![]() ![]() To not see ghosts would be considered a handicap akin to blindness, a lack of sixth sense.Ħ. Only a total crackpot along the lines of a flat earth conspiracy theorist or anti-vaxxer in our own reality would deny the reality of an afterlife.ĥ. Everyone can see ghosts and knows ghosts are real.Ĥ. Yes, that means a character could chill out with Julius Caesar and Jimi Hendrix if so desired.ģ. Everything that dies, animal or human, leaves behind a ghost which persists eternally. This is an alternate reality where the following rules apply:Ģ. dark fantasy, thriller, erotica, etc.) are fine, but explicit pornography and proselytizing religious tracts will not be accepted.–Īll stories must take place in the world of THE PERFECTLY FINE HOUSE. Stories must be reasonably classified as horror. It facilitates a better understanding of the self and the other. In our view, the best speculative fiction does more than offer escapism. It’s an awakening to a higher level of awareness. We follow in the tradition of science-fiction pioneer Darko Suvin and his concept of “cognitive estrangement,” in which the strangeness of different worlds provides readers with a lens through which to observe the strangeness in our own worlds. Speculative fiction gives us the opportunity to imagine other worlds, but we can also use it to help us better understand our own little blue marble floating through the depths of space. How a story is told is as important to us as what it is about. It does mean that we care as much about form as we do about content. This doesn’t mean you have to be Faulkner or Shakespeare, and it certainly doesn’t mean we want stories peppered with purple prose and thesaurus-words. It also means we want stories that are sharply, intelligently written. Don’t give us people saving the world unless you can make us care about the people doing the saving. The “literary” qualifier simply means we like stories focusing on internal and interpersonal conflicts. While we focus on science-fiction and fantasy, we’re open to slipstream, horror, magic realism, myth retellings, surrealism, superhero stories, and all other fantastical genres and subgenres. Speculative fiction for us encompasses a wide range of fiction that includes non-realist elements. Currently, we publish fiction only, one story per month. We specialize in the strange and poignant and awe-inspiring, stories that have a cosmic scale and intimate personal stakes. Your email address will not be published.Orion’s Belt is a literary speculative-fiction online magazine. Place the tile on it and go through to complete the level. Go through the last door and up the ladder to the portal. Take the last letter near the third door.ġ1. Instead, look at the tile and change all the symbols on all the doors to the symbols that king of looks like a T. The portal is through there, but don’t go yet. If you lined up all the pyramids correctly, the last door should be open. Rotate the pyramid so it reflects the laser to the next one. Use the four clues you found to open the fourth door. Take the tile to the left and make note of another clue.Ĩ. Rotate the pyramid so it reflects the beam to the one across. ![]() You need to flip the tablet upside-down to make it work. Go back down and use the third tablet to unlock the third door. ![]() If you want, you can also rotate the pyramid where you might guess it should be, or come back to it later.Ħ. Make note of it and press the triangle to get another letter. Since it’s crumbled, you need to piece it together in your head. Go back down and use the symbols from the second tablet to unlock the second door. Pull the laser up to turn it on and look at the tablet for the third door.Ĥ. Copy the symbols from the tablet with one bar on it. Go to the structure with one dot above the door. Look around for clues and pick up the letter behind structure 3.Ģ.
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