![]() That thing is crazy powerful, and can easily tank for your whole party, die horribly in combat, and tank for your whole party again within 24 hours. Since you're past level 4, I'd advise the fleshraker from the MM III. Your friend has an animal companion, and if you really need tanking, that can serve this purpose admirably. Magic Item Table D.This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial. With the Extra Wild Shape feat (2 extra uses), you can use it a few times, although its likely more a higher level item than for lower level druids. It allows you to spend an additional wild shape use to transform the armor as well to fit the form the druid takes. In any case, you should probably skip tanking anyways. Magic Item Compendium has Beastskin as an armor property (+2 Price). That thing gives you +5 AC for hours/level, imposes a -4 penalty to melee attacks against you, and only costs a second level slot. Instead, as has also been mentioned, use the spell luminous armor from the book of exalted deeds. Barkskin only lasts for 10 minutes/level, so it never just lasts all day, and mage armor requires that you rely on folks that are not you. However, I'd probably skip both of those spells anyway. So I'm trying to find permanent Magic Soloutions instead(because clearly it's not piling on if it's magic items -) ) :-DAs has been mentioned, that's very much wrong. Well my GM's a bit iffy about it atm.He's talking about not allowing Mage Armor and Barkskin to stack because they're both AC improving spells and hence it's "piling on". Remember that as a druid you can't use metal armors and metal shields, so you'll have to buy a dragon-hide version of them. Note that since there's no armor penalty when you're wild shaped, you can take a wild "the heaviest armor you manage to find" +1 and get a big bonus to AC with little effort. Wild armor melds with the new form, lose any armor penalty but you still get the armor bonus to AC. You can use an armor with the Wild special ability (CAdv IIRC). Monk's belt is a good item to use with a wildling clasp, since you'll probably have high Wis (note that it doesn't work if you use an armor or a shield). Any piece of equipment with a wildling clasp attached doesn't meld and instead changes its size to fit the new form. You can wildling clasps (MIC, 4.000 gp each) and attach them to your equipment. Mage Forge Deluxe Box Set of 250 tarot-sized magic items cards for 5e. ![]() There are some ways around this limitation: Wild Shape will speak to the child in all of us who loved learning about animals. Any new items worn in the assumed form fall off and land at the druid's feet.Yes, any item worn by the druid when he uses Wild Shape melds with the body and become nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. In fact, players should strive to have a higher Constitution than Wisdom if they can. A high Constitution is also a must for a Circle of the Moon Druid. Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. Although Circle of the Moon Druids wont be using spells too often in combat, it is useful to have magic available to fall back on when players run out of Wild Shape uses.
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